tn wholesale jewelry How does the tokens and gaming currency use on the website currently affect the development of e -commerce?

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1 thought on “tn wholesale jewelry How does the tokens and gaming currency use on the website currently affect the development of e -commerce?”

  1. custom jewelry hang tags wholesale Virtual currencies, game coins, and tokens are illegal fund -raising, disturbing financial order, which is not conducive to the healthy development of e -commerce.

    The so -called network virtual currency refers to an online virtual currency launched by some online companies to pay for the service fee for netizens. Netizens can obtain this "currency" through the website or preferential payment, and some websites also promised to buy this virtual currency for the actual currency of the Internet.
    In from the point of view of the Marx currency theory, currency refers to the extraordinary product that is fixed as a general equivalent, which reflects certain production relationships. Western scholars generally define currencies as "exchanges that are generally accepted in transactions and payment." Currency must have two characteristics as a general equivalent: it can measure and express the value of all products; it can be directly exchanged with all products.
    The virtual currency cannot act as general equivalent, cannot show the value of all products, and can directly exchange it with all products. So virtual currency does not belong to currency.
    The essence of virtual currency is profitable, bringing generous benefits to enterprises.
    The virtual currencies on the network are divided into three categories:
    The first is the game coin. In the era of stand -alone games, the protagonist accumulate currency by defeating the enemy and winning money in the gambling hall. It can only be used in their own game consoles. At that time, there was no "market" between players. Since the establishment of a portal, community, and game networking on the Internet, virtual currency has a "financial market", and players can trade game coins. As a result, the "hard -sweat -sweat -sweat -sweat coin factory" appeared in many cities. The boss hired a few "workers" to play games day and night, and sold the earned gold coins and equipment on the "black market". Even some Internet cafes bosses let primary school students play games for free, the condition is to hand in the game coins and treasures. This "trade" is indeed welcomed by some players: as long as it is willing to produce the renminbi, it can save the long "cultivation" process and complete the "capital accumulation". Why not? And the "factory owner" is also happy: collect money every day, but there is no need to pay a penny tax! There are more "Mint", and some professional virtual currencies "pour" in the market, which sells game currency at low prices and sells at high prices. For example, the famous Ige company on the other side of the Pacific, at the end of last year, the business is valued at about $ 600 million, sitting firmly on the leader of the leader. There are also some websites that serve as intermediaries and drawing commissions, such as I have a network, Fun You.com.
    The special currency issued by the portal or instant messaging tool service provider is used to purchase services within this website. The most widely used is Tencent's Q coins, which can be used to buy value -added services such as membership qualifications and QQ shows. Tencent Q coins can be recharged through bank cards, and the "exchange rate" of the RMB is 1: 1, but official channels only allow unidirectional flow, and Q coins cannot be exchanged for RMB. In Tencent's online game, Q coins can be exchanged for game coins; if users raise only QQ pets, Q coins can also be used to "ingot" used by pets. Q coins, like other special virtual currencies, have offline trading platforms. Due to the one -way of official channels, Q coins were depreciated on the "black market". The 60 Q coins with an account on a network trading platform only sold for RMB 35.
    The third type of network virtual currency. According to Tencent's first quarter of the first quarter of 2006, its total Internet value -added service revenue was 436.5 million yuan, accounting for nearly 68%of the total revenue, which was almost doubled compared to the same period last year. Tencent CEO Ma Huateng said that the total revenue in the first quarter reached a new high, mainly due to the natural growth of value -added services and online games. The two are largely relying on virtual currency Q coins. This is just a company. Many portal websites and game companies are leverage "Earth" with virtual currency as its fulcrum. The primary role of special currencies on the website is to drive a small payment for value -added services.
    It's main purpose of the virtual currency on the Internet is to make profits, which does not bring convenience to people's life shopping, which hinders the healthy development of e -commerce.

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